State Discrimination
Abstract¶
Details of the task of quantum state discrimination.
In classical physics, any two distinct states of a physical system are distinguishable - there always exists a measurement that can be made to tell the systems apart. In quantum mechanics, this is not generally the case. The task of quantum state discrimination studies these fundamental limitations on our ability to distinguish quantum states.
Quantum State Discrimination¶
Task of Quantum State Discrimination
Let be an ensemble, such that one gets the state with probability . Assume this ensemble is known to both to a referee and a player. The referee then takes a state from the ensemble, with probability , and gives it to the player. The players makes a measurement on the state and outputs an index .
If the player succeeds at the task, if the player fails at the task.
The task of quantum state discrimination therefore asks the player to correctly identify which state from the ensemble they have been given by the referee. To succeed in this task, one should typically consider performing a measurement with different possible outcomes, where is the number of different states in the ensemble. Hence, each state in the ensemble is assigned a different measurement outcome.
As the post measurement state is not considered, this measurement can be modelled by a POVM. To the state from the ensemble a POVM element is assigned, such that if the player gets the outcome associated to they output the index . The probability of outputting the index given the player has is then . This is therefore the probability that the player is successful in the task given the referee gave them .
One way of quantifying the ability of a player to succeed in the task of quantum state discrimination is the maximum success probability,
such that all POVM are optimised over. This is a semi-definite Program (SDP) and there therefore exists efficient classical methods for finding the optimal solution. Although, in general, there will not be a unique POVM that achieves this optimal. One can therefore choose the measurement strategy best suited for their experimental implementation.
Deterministic Discrimination¶
If then the player is always able to identify which state they have been given by the referee with certainty. Although, this is known to be possible if and only if the ensemble consists of only orthogonal states i.e, if and only if
for all pairs in the ensemble.
Proof
If then , as and .
As , the following holds for all ,
As and it can then be concluded that such that .
From this, it can be seen that acts as the identity on the support of i.e.,
where is the projector onto the support of . To see that this holds, let be the eigenvectors of , such that
Then,
From this, it can be seen that
using the fact that . Finally, by noting that , the condition is found.
We conclude the proof by contradiction. Assume that the intersection between the supports of two arbitrary states in the ensemble and is non-zero, meaning there exists a such that
where and are the projectors onto the supports of and respectively. Using the facts that and , it can be seen that
Hence, . Then, using the fact that , it can be seen that
Taking the trace of both sides, we get that , where
as due to and .
This is therefore a contradiction, with the above equation holding if and only if . As this was done for two arbitrary states in the ensemble, it can be concluded that the intersections of the supports of all states in the ensemble must be zero if .
In the other direction, if all the states in the ensemble are orthogonal, one can always create a POVM that includes the projectors onto the supports of all the states. Specifically, measuring the POVM
will allow quantum state discrimination to be performed with certainty.
Unambiguous State Discrimination¶
An alternative strategy for claiming optimality is unambiguous state discrimination Bae & Kwek (2017), where a measurement with outcomes is used if . The aim here is that the index is output if and only if , meaning the player outputs an index if and only if they are certain it relates to the state that they were given by the referee. This comes at the expense of the additional measurement outcome that gathers all the uncertain outcomes, with the player outputting that they are uncertain what state they have if they get this outcome, i.e., if the player gets the th outcome they output `don’t know’ rather than an index.
It will not always be possible to find such a POVM, with characterisations for what sets of states this is possible for being detailed in Chefles (1998), Rudolph et al. (2003). As with the maximum success probability, success in unambiguous state discrimination can be cast as an SDP. Although, success now means minimising the probability of the player outputting `don’t know’.
- Bae, J., & Kwek, L.-C. (2017). Quantum state discrimination and its applications. 10.48550/ARXIV.1707.02571
- Chefles, A. (1998). Unambiguous discrimination between linearly independent quantum states. Physics Letters A, 239(6), 339–347. 10.1016/s0375-9601(98)00064-4
- Rudolph, T., Spekkens, R. W., & Turner, P. S. (2003). Unambiguous discrimination of mixed states. Physical Review A, 68(1). 10.1103/physreva.68.010301